Tuesday, 31 March 2020

Khan's First Scent of the Desert Fox

SCENARIO 6: Melichi  4th April 1941 
(Mersa Bregain the Western Desert Bolt Action Book)

FORCES

3rd Indian Motor Rifle  2nd Lancers

Risaldar  Khan Regular  (regular) with batman     
3 Infantry Squads Inexperienced atg                     
1 2pdrPortee Regular Australian                                                
1 ATR regular                                                                      
Free Squad with Lmg , smg                                                              

DAK  5th Panzer Division

Rommel in car with 2 vets                          
Cmd Panzer IIIJ Regular                                               
Panzer II Regular                                             
2 Panzer IIIG 50mm l/42 Regular              
2 Infantry Squads Regular &car @98       
12 Desert fighters                                                 

Scenario 6  looked like a total walk over for the Jerries but it played out for more as a battle against the elements.  The 3 minefields were placed out on the diagonal to the set up zone with the wire split to each flank.

Zimmerman Kampgruppe Plan 

Rommel  is desperate for fuel and must take the fort before the supplies are blown up. He has flown over the Fort and knows how weak the defences are, most of 3rd Indian Motor Brigade has made their escape , the Brigadier Gambier Parry has been captured.  Only a Squadron of the 2nd Lancers holds a weak perimeter including  Risaldar Khan’s troop.

Rommel urges the Kampgruppe Commander Lt  Zimmerman to immediately attack down the right hand flank , the attack will fall on Risalar Khan’s troop he is keen to keep his own Sowars from falling “into the bag” as the English say, and bringing his war to an end. He has acquired a working radio set and netted it with the remaining Australian Anti tank guns making it clear he will cover their retreat. From his HQ in an old fort building he has a great view on the roof , when the Jerries mass he calls on the Aussies. Khan is excited in his binoculars he can see Baldahur Rommel.



Rommel’s special rule allows the German first wave to make a free move, they come on at a run and  onto the table 18” in things are looking good until the last Panzer III coming on table runs out of fuel off table.

Turn 1 the Panzer II closes up on the dug in Sowars and uses the 20mm cannon, they go down and there are no hits. The other panzers move down the right and the infantry de buss behind him.  Khan takes the Boyes team behind the left building his only real counter to the right hand attack.

This tank turns nasty!
Turn 2 Enter the Aussie 2pdr portee at the advance fires, hits a Panzer three equals the armour causing   superficial damage and three pins on the regular crew. The Indians Sowars start blazing away on the debussed DAK infantry.  The Panzer III rolls a double 6, fubars and fires a devastating round into the Panzer II by mistake. 
Aussie Portee

Turn 3 The Aussie 2pdr splashes the Panzer II again giving it two pins, Rommel speeds to this Panzer III where a squad of infantry now takes cover from Indian rifle fire, The DAK infantry by the end of the turn have only 3 and 2 men in each squad. Zimmerman in the remaining Panzer III loads HE, for a building shot killing 2 Sowars and adding a pin. 

Fire again it's not burning!
Turn 4 Khan sends the Boyes team onto the roof of the left building, while he rushes back to the fort building getting more Sowars onto the roof.  they fire at the Zimmerman in the lead Panzer III but miss.  The DAK infantry switches to leading the advance, the lead Panzer III give covering fire.  The Boyes team is wiped out.  Rommel speeds for,  then rallies the Panzer III and the 2pdr portee promptly puts another round into it causing superficial damage again, three more pins. Both scarping transport cars run out of fuel on the table end.




Turn 5 The Aussie Portee squeezes off another shot misses and turns to exit the far side of the fort, with the gun over the back it is much easier to get away!  Rommel directs the pinned Panzer III sprays the dug in Sowars with MG fire.  Zimmer man blows the parapet off the old fort and his remaining infantry  lmg moves up with him firing at Khan.


Turn 6  Both Panzer III miss their targets, the free Indian squad fall back into the buildings, 2pdr goes onto ambush waiting for the entry of the Panzer III.  Rommels car runs out of fuel. The game ends on Turn 6.



The best German unit was Zimmerman’s Panzer III.   
The best  Indian unit was the free Sowar squad, firing from turn 1-5 and three of them got away. 

Outcome a Draw  DAK = ATR team knocked out 1pt, 2 buildings unoccupied 2pts
                                    Indians = Panzer II knocked out 2pts

This game was played with only 500 points for the Indians and 1000 points for the Afrika Korps losing a Panzer III right at the start to low fuel really put them on the back foot, I  may think about allowing vehicles to refuel if there is an arv, all those spare jerry cans you see in the pictures cant be for nothing and it gives them another role.
To refuel a vehicle has to roll less than the turn they have been waiting ie 1 on turn 2 or 4 on turn 5 or an arv has to attend them for one turn.


Churchill has diverted another convoy originally bound for Indian now to join the 2nd Lancers and Jacobs Horse to form the Indian Armoured Brigade.


Saturday, 28 March 2020

Hellfire Pass Bolt Action

SCENARIO 8: HELLFIRE PASS, 15 JUNE 1941

This was sparked off by "Toy Soldiers and Dining Room Battles" Blog.  In the best club traditions this battle was played on a saturday all DAK figures were painted this week with the Panzer II still only at the basecaoat stage.

FORCES

3rd Indian Motor Rifle

Subedar Khan in radio truck Regular
Lt Perrie in a car Regular
5 Infantry Squads in trucks Regular
1 infantry Squad in a truck Inexperienced
1 Matilda Regular

No tanks to be seen?

DAK

Leutenant Braunbauer
2 Pak 38s
1 88mm
2 Infantry Squads
Panzer 2

Rommel is motoring closeby


Subedar Khan plans that his force rams up the road to Hellfire Pass behind the Matilda, the infantry to turn out in the depressions to attack the objectives. As soon as the Matilda ground to a halt this created a battle of two parts right and left.
Pak38 waiting for 3rd IMR

Khan's plan gets off to a great start the Matilda advances hits the 88 and kills one crew. In return the 88 and both Pak 38 roll 2s and miss.
A Preparatory Bombardment is called by FO but it is delayed to Turn 2 and moved 12” covering the 88(3pins), the Pak38(3 pins), a infantry Squad(3 pins) and the advancing Panzer 2(2pins).  The Indians advance into the depressions.  Perrie’s saloon is shot up by long range MG fire killing his two companions. 


  The Panzer II races into a depression to get at two trucks.


Turn 3 The Matilda misses the 88. The Panzer II shoots up both trucks the passengers bail out with 4 killed and wounded.  Khan leads the remnants of the squads in revenge they manage a hit and pin the veteran crew. The DAK infantry advances in the rough ground to support the Panzer II. The Matilda is hit by the 88 and both Pak 38s
Turn 4 The Panzer II swiftly departs the depression.  Perrie tries a mad charge to the right hand objective, he is killed by Dak rifle fire and the squad he leads forward pinned down, the Indians on the German right then cutdown the DAK infantry to a lone NCO. 

Drivers Scarper

DAK Britannia Minis

Turn 5 The Panzer II cruises to the centre of the table using auto cannon fire to slice a bren gunner in two advancing  on the centre objective. The 88 crew is still cutdown by Indian rifle fire, the lone NCO suffers the same fate. 


Braunbauer drives an Indian squad to ground as it tries to take the centre objective The right flank Pak 38 is taken by assaulting Indian infantry with one man throwing up his hands. It’s all falling apart for Jerry with the whole right flank gone and Braunbauer alone at the centre position
Turn 6  Indians swarm the right hand objective. Braunbauer kills Khan’s batman, the remaining infantry squad supported by the Panzer II do for the advancing Indians in the centre.
A 3 is rolled and the game ends in a draw.



The best German unit was the Panzer II.  The best  Indian Subedar Khan who even took on the Panzer II.  A easy game for the Indians.  I may replay this game with the German units hidden and dug in or move onto Crusader when the convoy arrives with the Crusaders.

Monday, 16 March 2020

Night fight Pelelieu

 First Lieutenant "Choo-Choo" has to hold the line while the remainder of Company recovers from the first day of Combat.  This is a standard Envelopment scenario game, with nightfighting and Flares.  Flares that dont appear leaving 3rd Platton unable to stop a lot of Nips getting into the rear area.  This was a decisive win for the Japs.

Japs first move onto the table


The Jap FO brought down some tremendous fire on the CP and the centre USMC Squad position then tried to slip past but was taken out by a BAR team who bagged his sword.  Two Jap squads went forward in the centre to back up the already deployed sniper teams, these teams were able to trigger one round of jump trigger fire.
the lone flare of the game reveals a .30 cal nightmare
The heaviest action was close to the beach and the Marines right flank a fire team was moved out of the positions to try to choke of the Jap moves, but they just went full steam past the .30 cal 



Centre .30 team spot Japs on the wire

Banzai!






The .30 cal team did hold out and "Choo Choo" was able to get the Centre USMC Squad into action killing the Jap ofiicer but not stopping two Jap squads and a sniper team getting off table.  the remaining Jap Squad was in the USMC deployment zone.

Wednesday, 11 March 2020

USMC Pelelieu 2nd Platoon takes the Bunkers on the Points

This time I am using the Alligator Creek Scenario, with the AT ditch in the first third of the table.
Gunney Stoner Scott is in command with the mortar teams dropping smoke and a veteran squad giving covering fire for 2nd Platoon to cross led by a boot Lieutenant.



The japs try to bring down an artillery barrage on the Ditch, roll a six but then this drifts back and onto the mortar teams, Gunney Scott and the Veterans.  Gunney Scott is then also shot by a sniper, leaving the mortars pinned and down for most of the game.

Fanatics again now dug into the coral
The white stones represent potentail bunkers with coral roofs, the Japanese ultimately Banzai the lead regular Squad of marines but are cut down by sniper and the veteran squad.  Of these 10 men three later recover from wounds.  The boot Lieutenant is killed charging a bunker but in turn it is burned out by a flame thrower team.



Flamethrower team about to burn their second bunker.

Casualties so far on Day 1
Officers  Killed both Boot Lieutenants(1st & 2nd Platoons) Chesty Puller and Captain McCready wounded..Ranks Killed 4 Veteran & 10 regular Marines including  3 NCOS.  11 wounded

USMC Pelelieu Joker Company Lands

Using the Bolt Action Campaign Rules and the Scenario from Empire in Flames but the USMC landing instead on the Japanese.  However gave the Japanese 3 Autocannon in Bunkers on the Point headland over looking the beach.  This was a good scenario to play as the landing craft had to go the to far side of the beach.

Landings
I' m working on the terrain as I go along and using the Company Campaign rules.

Entrenched IJA oppostion
Currently I am waiting for more Palm trees Pelelieu is covered in them! My research also suggests the coral is everywhere

An Imperial fanatic