Showing posts with label 15mm Peter Pig. Show all posts
Showing posts with label 15mm Peter Pig. Show all posts

Tuesday, 10 June 2025

Club Sudan Day

In this five player game I acted as the Egyptian Garrison Commander

Wednesday, 30 April 2025

Solo Northwest Frontier Campaign

Some of the first four scenarios with the piffers playing the main part and the 10th Hussars hanging on their coat tails

Wednesday, 11 March 2020

USMC Pelelieu 2nd Platoon takes the Bunkers on the Points

This time I am using the Alligator Creek Scenario, with the AT ditch in the first third of the table.
Gunney Stoner Scott is in command with the mortar teams dropping smoke and a veteran squad giving covering fire for 2nd Platoon to cross led by a boot Lieutenant.



The japs try to bring down an artillery barrage on the Ditch, roll a six but then this drifts back and onto the mortar teams, Gunney Scott and the Veterans.  Gunney Scott is then also shot by a sniper, leaving the mortars pinned and down for most of the game.

Fanatics again now dug into the coral
The white stones represent potentail bunkers with coral roofs, the Japanese ultimately Banzai the lead regular Squad of marines but are cut down by sniper and the veteran squad.  Of these 10 men three later recover from wounds.  The boot Lieutenant is killed charging a bunker but in turn it is burned out by a flame thrower team.



Flamethrower team about to burn their second bunker.

Casualties so far on Day 1
Officers  Killed both Boot Lieutenants(1st & 2nd Platoons) Chesty Puller and Captain McCready wounded..Ranks Killed 4 Veteran & 10 regular Marines including  3 NCOS.  11 wounded

USMC Pelelieu Joker Company Lands

Using the Bolt Action Campaign Rules and the Scenario from Empire in Flames but the USMC landing instead on the Japanese.  However gave the Japanese 3 Autocannon in Bunkers on the Point headland over looking the beach.  This was a good scenario to play as the landing craft had to go the to far side of the beach.

Landings
I' m working on the terrain as I go along and using the Company Campaign rules.

Entrenched IJA oppostion
Currently I am waiting for more Palm trees Pelelieu is covered in them! My research also suggests the coral is everywhere

An Imperial fanatic

Wednesday, 23 October 2019

The Guides defending the Kabul Residency 1879

the set up was taken from "The Far Pavillions" and we used the Men Who Would Be Kings Rules.  JP played the Afghans while Willie and Livi took on the roles of Cavagnari and Lt Walter Hamilton.  No survivors but what a fight.
Lt Hamilton bottom right

Early on using the rooftops

Once the stables burned the Afghans came on

More Afghans

Afghans on the roofotps look down on the residency

Nearing the last momemts

Wednesday, 19 June 2019

Turning out at the Red Lion

These pictures are of my Pixie/Gnome army one of the largest I have fielded.  The scenario was based on their shrine being seized by the Evil dead while they were celebrating in the local Red Lion.  The angry little folk spilled out from the pub foregoing any invisibility thus my force remained under 36 points. I backed them up with a wizardling mounted on a unicorn, the Lady of the Woods, who warned them of the impending doom.  Finally I added a Lute playing bard , classed as a cleric to command my lucky unit of "Pixies and other scum" .

Turning out the Red lion the forces form up



The Evil Dead are Raised!
The fighting was brutal for the Undead and the only units holding the Pixies were skeleton heavy infantry formed up in wall of spears.  The Zombies were cut down by Gnomish firepower or the dreaded pixies.  After trouncing three units of undead the pixies were blown, then battered by a lightning strike and finally overrun.  The  Lady of the Woods did manage three consecutive heal thee spells on the Pixies.  However Pixie scouts in the roof of the Red Lion failed to get a shooting activation on the Necromancer.

Skelies on the Roof of the Red lion
The Skelly second wave cascaded over the remaining defenders who started to flee on their little feet


Gnome militia

The Lady of the Woods declares "Run for your Lives"
A great battle with some very funny moments.  Most of my Dragon Rampant armies are based for a woodland theme.  Goblins, wood elves, woodland monsters and heroes.



Thursday, 15 November 2018

Battlegroup Sniper

We wanted a straight forward infantry fight in a urban landscape, 1943 lists we used but no specific scenario.
The goal was to have a long battle over two nights.

Soviet 400 point army List (me)
  • FHQ, NKVD Team, Forward Aid Post
  • Rifle Company with 4 Anti Tank rifle Teams
  • 4 Sniper teams and 2 foot Patrols

Fascist List (Willie, JP and after turn 6 Sparky each with a platoon)
  • FHQ
  • 3 Rifle Platoons 1 medic
  • 1 Tripod MG34
  • 2 82mm Mortars
In the town square we placed Willie's destroyed Panzer IV, a nice piece of work, we entered from an opposite  board corner each, with the Soviets getting the first move on a dice off.


I deployed my First Aid Post right in my corner, the table was laid out with JPs destroyed buildings, the next two shots show it, these building have been used repeatedly in our WW2 battles.  Inside I placed the sole battle chit I got in the first six turns.



This is my twelfth urban fight with the Soviets. I had a prepared plan based on the management of the 2D6 with six officers and not using the "Ura Ura" rule which has ended in massive casualties in the past. The snipers to fight the firefight their ability to hit targets early on with long range fire critical.  The rifle company to provide the attacking push with fire and move tactics once within 10".

Turn One was devoted to getting the Snipers in position protected by the scouts and to move a platoon of infantry over onto a flank.  I rolled high and was able to get a second platoon too.  I had an outstanding start. The Fascists were able to get two platoons moving and set up a pair of mortars.

The tone of the first 6 turns was set with German squads suffering sniper casualties and being pinned down.  this slowed their advance tremendously. 

Getting too cocky this team advanced and was spotted 



Female Sniper Nina and Spotter Vera
She was shooting over 30"

By that stage I had moved a whole platoon onto the right flank of the battle bumping one German platoon spearheaded by a sniper team and a foot patrol.  One German squad was wiped out but my " Patriotic factory workers"  ended up pinned down in cover unable to push further forward.  The building in the picture below was contested by Willie's platoon all the way to the end of the game but I had committed the bulk all of my Rifle Platoon to either fire or movement it drew in some of the German reserves as well'




Action in the centre of the table wasn't as good,  the focus for me was the Sniper battle two teams firing on JP and one on Willie.  The key position for me was the Church on the plaza.  Holding was proviiding security for the rifle company, but the sniper team in the tower had been spotted early and killed by JPs machine gun fire.  The foot patrol had crossed the plaza but were spotted by Willie and wiped out close to the Panzer IV.


Willie made an attempt to widen the assault but couldn't get my "factory workers" cleaned out in time.  JP went to ground waiting to return fire and then advance after the NKVD team had been finished by him and my cocky snipers. on top of this the third German platoon was spread out to support Willie flank attack their tripod MG had been set up in a second storey building specifically to kill those snipers.  The last six turns saw less intelligent play from me as I had strayed off the plan.  based on 1943 it was a good battle.

The hated Fascists advancing under sniper fire

The battle resulted in a Fascist victory on battle rating in had drawn four 4 BR chits but my total was 31 to a mere 23 for the Germans. The German lost most of the BR to sniper fire with a lot of tactical co ordination from Willie to keep the lead squads in the fight and stopping the steam roller of the Rifle Company.