Showing posts with label British. Show all posts
Showing posts with label British. Show all posts

Wednesday, 30 April 2025

Solo Northwest Frontier Campaign

Some of the first four scenarios with the piffers playing the main part and the 10th Hussars hanging on their coat tails

Saturday, 7 December 2024

Saturday, 16 March 2024

Armargh 1980s

Cold War Commander search and clear scenario with IRA suspects to be found in or about the Dungannon Bridge. This ended as a draw with the recce Landrover being hit by Booby traps then ambushed by rifle fire.

Thursday, 9 April 2020

"Breakfast, Elevenes and Afternoon Tea"

SIDI REZEGH 20th November 1941

Initial 1500pt FORCES

South Essex Yeomanry “C “ Squadron
Crusader Tank “Stella”, Regular
·         Lt Ned Ransome with Commander skill “Follow Me”(+1/6”)
·         Swanson, Driver skill “Quick reflexes”
·         Gunner “Ginger” Banks
Crusader “The Fying Serpent” Regular  Sargeant Charlie Wheeler
·         Skilled Shot
Crusader “Tinkerbelle” or “Bella” Regular – Corporal “Tinky” Taylor
·         “Eye for Terrain”
Crusader “Luckie”  inexperienced Corporal Billy Mathews
·         No skills just hard to kill
Crusader Tank “Bungo”, Regular with Commander  Lt Paterson
One Crusader with Command  inexperienced
2 Crusaders Regular
2 Crusaders inexperienced
Major “Dimples” in a Daimler Dingo
Recce Carrier “Uncle Ali” and 2 bren carriers all pintle mounted LMG
 
Squadron "C"
DAK  5th Panzer Division
Lt Zimmerman Cmd Panzer IIIJ 50mm L/42 Veteran
·         Commander Skill “Strict disciplinarian” “Motivational leader”
·         Gunner Skill “Adrenalin Rush”
·         Driver Skill “Crank head”
2 Panzer IIIG 50mm L/42 Veteran            
Panzer IIF  Veteran        
1 Panzer IVD Veteran
2 Infantry Squads Veteran in cars all Desert fighters
1 88mm Regular crew desert fighters replaced with 50mm Pak 38 veteran in car
Recce Motorcyle
Field Gendarmes inexperienced, SMG armed all motorclyces                                              

A thorough testing of the The Tank War supplement scenarios was called for.  The first three battle scenarios are pretty genetic and easily fit the Western Desert  in my narrative campaign The South Essex are heavily involved in fighting striking the German flank at Sidi Rezegh on 20th November 1941.  To them this battle is called Breakfast, Elevenes and High Tea as they saw action three times that day.  and

Breakfast saw action at “The Italian Farm”  using the Arras scenario.  It was very hard for me to shake the idea that the German’s should be defending, instead not only was Jerry attacking added to this was an attempt at a right flank attack.  This attack when it arrived in Turn 3 brewed Lucky and forces Stella to retreat. 
88mm at the Italian Farm
The tank of the game was Tinkerbelle.  Tinkerbelle in the centre of the backline,got properly dug in, using the Eye for Terrain rule. Punched a 2pdr into the deployed 88, before brewing first a Panzer 2,then a Panzer 4 and finally a Panzer 3. The 88mm was a magnet for carrier fire until Bongo Paterson overran the gun itself.  Stella and The Flying Serpent spent their time pasting  Jerry infantry in the farm before turning on the German flanking attack.  Game ended Turn 6, would be worth playing again.  3 crusaders lost but Luckie was only abandoned. Clear British Victory.A Military Medal for Tinky Taylor with a military Cross for Lt Paterson

Zimmerman's Panzer on fire

“Elevenes” saw more action just down the road from “The Italian Farm” using the Supercharge Scenario.  1250 points a side. The minefield rule had no direct impact literally.  Indirectly it meant Jerry tanks maneveured with advance orders or were stationary, with the Indian carriers to only units risking a run or Stella using the “Quick reflexes” rule. Pak50 replaced the 88mm.  Up to the onset of the Duststorm the Germans had all the success one crusader brewed, two crusaders abandoned and one immobilised for the loss of one panzer 2.  5 dice out of the bag.  The duststorm hit on turn 3  and the fighting became very confused. Stella used the “Quick reflexes” rule moving her into the centre of the table where she knocked out Zimmerman, Tinkerbelle and the Flying Serpent each get a further Panzer 3 but end the game immobilised. The whole DAK force is cleared from the table except an infantry squad, m/c recce and the Feldgendarmes.  Utter British victory fielding more regular crews made a huge difference in this battle.
The Survivors
“High Tea” I was going to play the basic tank war scenario but opted for Kursk instead with the drifting smoke rules and reduced forces of 700 points a side.  The Yeomanry had to escort  their A echelon fitters onto the battlefield to recover the crocks and abandoned tanks.  All the Yeomanry tanks were regular.  Jerry however had crept back in.  Jerry lost 3 panzer 3s and a m/c team while the Yeomanry had a further Crusader brew, one immobilised but in all five are recovered.  This seemed to be mainly due to pulling British dice out of the bag first, given that they outnumbered DAK dice two to one proved the concept that in an armoured game this does create a critical disparity. Both Stella and finally Luckie brew their own Panzer 3 tanks.  The actual tank of the game was Panzer “22” that simply kept shaking off the hits in turn3,4,5,6 before brewing in turn 7.

A echelon fitters

Careful as you go!

German intruders


In the Regimental diary this would be recorded as a day of hard fighting, with Acting Sargeant Taylor mentioned in dispatches, the strength of the regiment would fall to 18 runners in total,with A and B Squadrons amalgamated and  Ransome in command of the remnants of “C” Squadron.  The officers mess would also acquire a picture of "Bungo"'s charge.  

Paddy Griffiths has a great chart showing the reality of this shrinkage with armoured forces going back into battle until they are reduced to under 88%.  After a repairing the recovered crocks The Yeomanry will be fit for battle.

Sunday, 5 April 2020

Stella Surprises Zimmerman in the Dark

SCENARIO: Point Defence Early hours 20th November 1941

FORCES

South Essex Yeomanry “C “ Squadron
Crusader Tank “Stella”, Regular
·         Lt Ned Ransome with Commander skill “Follow Me”(+1/6”)
·         Swanson, Driver skill “Quick reflexes”
·         Gunner “Ginger” Banks
Crusader “The Fying Serpent” Regular  Sargeant Charlie Wheeler
·         Skilled Shot
Crusader “Tinkerbelle” or “Bella” Regular – Corporal “Tinky” Taylor
·         “Eye for Terrain”

Jat Captain Lal Singh  inexperienced Dug in
Jat 2pdr Regular  Dug in
Jat 2pdr portee regular
2 x 8 man Jat infantry squads inexperienced Dug in

DAK  5th Panzer Division
Lt Zimmerman Cmd Panzer IIIJ 50mm L/60 Veteran
·         Commander Skill “Strict disciplinarian” “Motivational leader”
·         Gunner Skill “Adrenalin Rush”
·         Driver Skill “Crank head”
 Panzer IIIG 50mm L/42 Veteran               
Panzer II Veteran            
2 Infantry Squads  Regular

This was a 700 point night fight battle to squeeze a secone fight in after the Charge.  The South Essex has gone into laager very close to the Germans and their Indian LAD goes against the grain and is working through the night,lights blazing.  Like a moth to the flame Zimmerman is attempting a night sortie, the Jats are providing the security with 2pdrs, also in wait is Stella,The Flying Serpent and Tinkerbelle.  As soon as they hear Jerry voices the lights go out and it's time to fumble in the dark.


Objective 1 Indian LAD at work

Objective 2 Sqn HQ

Objective 3 Luckie getting fuel and ammo

Zimmerman with Jerry infantry
This is a battle where holding terrain not the casualties matter, Ransome comes on promptly from the reserves and ambushes the Panzer II then going on to Blow Zimmerman's tank.  Jerry takes the Squadron HQ bags both 2pdrs and the Captain Singh, however a squad of Jat infantry spending two turns DOWN hiding in their foxholes to avoid tank fire, is assaulted by Jerry infantry, who they repulse rolling four 6s for no casualties and wining the game for the brits.  Again abruptly ending on turn 6.



Friday, 3 April 2020

SCENARIO 5 Duel in the Sun: Skirmish in the Sand.

SCENARIO 5 Duel in the Sun: Skirmish in the Sand.
Noon 19th November 1941

FORCES

Indian Armoured Recce Brigade

2nd Lancers 
Risaldar  Khan Regular (Regular) in carrier
Uncle Ali in a Recce Carrier    
South Essex Yeomanry “C “ Squadron
Lt Ned Ransome in Crusader Command Tank “Stella”, inexperienced 
Sargeant Charlie Wheeler in Crusader “The Fying Serpent” inexperienced
Billy Mathews in Crusader “Luckie”  inexperienced
Two further Crusaders under Ransome’s command

DAK  5th Panzer Division

Lt Zimmerman   in Cmd Panzer IIIJ 50mm L/42 Veteran
Panzer IIIG 50mm L/42 Veteran              
Panzer II Veteran            
2 Infantry Squads Veteran in cars one scouts     
All Desert fighters                                                 

Scenario  5  gave the side with the most order dice a slight advantage during the game.  Its a good scenario for the random nature of the set up. One piece of paper for each unit placed on one terrain piece. No plans just action, kill or be killed.  Will Ned Ransome survive again?

“Ransome, Brigadier Bob Sharpe wants pickets out, get yourself shifted toot swift over to those Mounds.  Do you see those little Mounds.  Might be one, maybe two miles away.  Yes, then get moving,take Khan and a Jat portee. Get on the horn if you see Jerry and get your troop back here if you do”.  The best thing to do in an “O” Group led by Major “Dimples” is to stay still and quiet. Ned Ransome hated the man, clearly it was mutual.  On the journey out to the Picket point, the thunder rages over the desert, kicking up a dust storm.  In the murk , Ransome’s anxiety kicks in, the dust has broken up his force,vague shapes.  He thinks they have arrived popping his cupola he pushes up to get a better look.  As the dust settles it reveals his troop.  The heat is soaring but Ned’s hairs are on end. 


Billy Mathews in “Luckie” is just in front of him. The 3rd troop Crusader on top of the big mound seems to have lost its pennant.  Tink Taylor in “Bella” is just on his right up on the smallest mound.  Further on the right is the Flying Serpent.  No sign of Khan or Uncle Ali, could be in the closeby depressions.  The Jat portee is on top of the big mound, a prime target for the Panzer II opening  up with it’s autocannon 300 yards away.  The portee goes up like a rocket, that’s going to alert the whole Brigade flashes through Ransome’s mind as he slides down into his own tank. 



His next thought it shit ,that’s not the 3rd troop crusader it’s  a big nasty Panzer III.  He can see the Jerry commander as it thankfully reverses back over the mound, mustn’t like the odds,  he watches Billy Mathews in “Luckie” go after it. “Get out of it Billy”, he warns, while Billy only cries “Tally Ho”.  “You bugger!” Going round the mound “Luckie” has  closed in on the Panzer III, misses the rear shot , Ransome watches the Panzer III 50mm round bounce off “Luckie” the gun droops then  Jerry infantry swarm on “Luckie” lobbing 
grenades.  





Shouting “Stop Now Driver”, he feels the sweat gush from his armpits “Driver reverse,  we are going back the way we came.  The heat is intense.  He hears Charlie Wheeler shouting that “Bella” has been jumped up the rear by a Panzer III. Charlie cries Fire then he cuts off.  Head just out of the tank Ransome sees the Flying Serpent shimmering above the ground.  A tank round strikes the Serpent, they don’t bail still no reply from Wheeler.  "Charlie were is the bastard?” Tink Taylor cuts in “ Over the hill boss, just go straight at him”.

Flying serpent  spots the Panzer III behind Bella, fires and his the tracks

“ Driver crack on straight t ahead, Ginger get set there’s a panzer just over this crest”.  “Stella” kicks up a mass of stones skittering on the tank hull, with a cloud of dust covering their rear.  She bucks on the crest, Ginger fires, they load fire again, The Panzer III isn’t moving it’s right hand track has been mangled by as shell from the “Flying Serpent”, but its still pumping shots out on Charlie Wheeler.   “Slow now driver rocks ahead. Edge round to the right”.  Tink calls“Coming up on your right Boss”. the panzer III puts a round in Tinks tank for his trouble.  Sweats pouring down Ned’s neck, “ Come on Ginger get him” The 2pdr loads, fires Germans bail from the Panzer III.  "Good shooting".  Ned opens the lid, wriggles his shoulders peeking out.  Finally Charlie Wheeler responds, he banged his head and was out of it.  The 3rd troop Crusader has been brewed by a Panzer II which hunted down both Khan's and Uncle Ali's carriers

Bucking the crest
Tink Taylor on Ned's right
Game result  Jerry win, 4 VP putting four in the bag, while the South Essex manage only Panzer III and Uncle Ali has bagged a squad of Jerry infantry 2VP.



Wednesday, 1 April 2020

Operation Crusader- Dimples Sounds the Charge

(SCENARIO 17 THE CHARGE OF THE 9TH ARMOURED, TEL EL AQQAQIR,2 NOVEMBER 1942)

This scenario reflects my  setting in Operation Crusader with the fictional South Essex Yeomanry.  Arriving in Egypt the Yeomanry are brigaded with fragments of the 3rd Indian Motor Brigade, in their case 2nd Lancers Hodgsons Horse forming the Indian Armoured Recon Brigade.  On the 18th November 1941 Operation Crusader the South Essex as part of the Indian Armoured Reconnaissance Brigade are sent out to search for Rommel’s tank force, turning back towards Tobruk the regiment  are warned in the early hours by the Recce Squadronn that they have encountered a blocking force of  DAK AT guns.  

FORCES 18th November 1941 near Tobruk

2nd Lancers Hodgsons Horse
Risaldar  Khan Regular  (regular) with batman in  Recce carrier with Boyes 
2 Infantry Squads in Bren carriers each with an additional pintle mounted bren                 

South Essex Yeomanry “C “ Troop
1 Crusaders command tank , “Stella” inexperienced commanded by Lt Ned “Reverand” Ransome
1 Crusaders command tank inexperienced commanded by Lt “Bongo” Paterson
7 Crusaders inexperienced

DAK all veterans
Lt Braunbauer with 2 men
2 LMG Squads
1 infantry Squad
Panzer III
88mm
2 Pak 38 50mm
                                                                                 
                                                    
Major Trumper Jones had a simple plan the South Essex had to simply pass through the gun line shattering it and getting into Rommel's rear literally doing this while the DAK were in the dark.  The attack started in the pre dawn dark.  If wasn’t for the bloody Indian Khan, the Squadron Major Trumper Jones “Dimples” would have ordered a plain old high speed charge right over the guns.  Khan reminded him that The Auk had told “Dimples” categorically that he would have his command if he didn’t listen to his recce.   Khan had spotted both minefields and AT guns.  Khan plan was to clear out the AT Guns, if an only if, he was given covering fire by the Yeomanry.  “Dimples" delegated Ned Ransome to this tiresome task of giving covering fire.  Dimples world was being turned upside down by  a “foreign” recce carrier jockey, he even suspected that Ransome was too eager in supporting this plan.   Dimples was sure The Reverand  lacked guts and wasn't really that "Tally Ho". Well anyway the rest of the Squadron would charge and young Paterson, a super huntsman, was reminded not to spare the whip.

Britannia Crusader

The Major got lost on the way to the forming up point, somehow he also lost the radio link to the artillery and someone had misplaced the flare gun.  No artillery barrage.  Well the attack still had to go in.  Ransome commanding "Stella", led his troop forward in a steady advance, letting Khan push on with the carriers and Paterson hammered in at a run. All this noise simply alerted Jerry, the initial fire order couldnt get a clear target in the dark so no shots but plenty of ambush dice out of the bag.
                                                      
Achtung Panzers!
 Turn 2 immediately brought sunrise with direct sun in blindsiding the Yeomanry (an additional -1 to firing)
Ned Ransome partially blinded could clearly see the flashes of the 88 shots devastating the charging crusaders of his squadron.  "Stella's"Gunner "Ginger" Banks still managed to "6" hit on the 88, as did Sargeant Charlie Wheeler in his "Flying Serpent", two pins on the 88 and one kill.  

A hit a palpable hit Good shot Ginger!
Lt Bungo Paterson's tank had brewed, his number 2 Crusader was oinned by Pak 38 fire and the reserve Panzer III came on table and pinned his number 3 Crusader.  The inexperienced crew and the sand in everything adding to the shock of battle.  Khan pushed up within 6 inches of the Jerry positions with his carriers another move and they would be on top of one of the  Pak38s

Number 3 Crusader Pinned
Turn 3  Jerry mopped up the Pinned down Crusaders first  the Panzer III.  The Bungo's last crusader charged full tilt for the board edge wildly firing on the run at the Panzer III.
Panzer III mops up
Then the infantry after another hit by the Pak38


Ransome's crusader in the center of the battlefield looked distinctly lonely, trying to hulldown "Luckie" fubarred his order test probably tipping awkwardly into a hole, the 88 crew targetted "Luckie" but missed.

Ginger managed to get a third shot into the 88mm crew, and another troop tank managed a fourth hit forcing the blood spattered crew into a rally in turn 4. The Pak 38 put a round into Ransome's no5 Crusader Khan managed to fire this gun with the Boyes wounding one of the crew in return.  No5 crusader bailed as their tincan was on fire.  Four Crusaders were now out of action.
Turn 4   Bungo's last crusader crashed right off the board, better to live in hope than die at German hands.  The Panzer II was now free to roam.   "Luckie" was missed again by the Panzer III and the Pak 38.  still more misery for the South Essex, on top of it all the Jerry infantry opened up on the Scammel and riddled the radiator with MG fire, crushing any hope of recovery. 


The 88mm recovered taking off all the pins while the Pak 38 tried to bag Khan's recce bren,  some serious withdrawal saved him by throwing up a cloud of dust.  It was  Ransome's moment to pushed up, turning and advancing on the Jerry right he hoped to hook round, but lucky pinned down had to be left behind.

Turn 5 “Luckie” Rallies,despite being under fire from the pak 38, 88mm and the Panzer III.  One hit could have finished the tank off.  Bren carrier sprays the Pak38 crew who bolts for it off table throwing a fubar funk for their order check. Khan advances, Ransome turns in with his troop spraying the 88mm for all they are worth.   The Jerry infantry leap frog past the command group into foxholes
This maybe an advance order but it was made in reverse.

Turn 6  “Luckie” reverses facing off the Panzer III.    The command group leapfrogs past the jerry infantry squad.  The 88mm barely hangs on under more fire from Ransome ‘s troop and the brens of Khan.  The Flying Serpent scores the last hit of the game, the 88mm with multiple pins and only 2 crew left would last another turn.  Its just about possible for the infantry, Lt Braunbauer and the Panzer III to get away leaving the South Essex in procession of this part of the field.


Hard to find the best German unit possible Leutnant Braunbauer  who lent his command bonus to the 88mm Pak 38 and a squad of infantry at various points.  “Aldwinter”  was the best tank, nothing matches rolling 3 sixes in a row for tank firing.

Outcome a South Essex Yeomanry win one tank off table, three crusaders in the Jerry defending zone with two bren carriers 6points.  Dak knocked out four crusaders and one bren carrier.  The battle winner was “Luckie”, the tank that  somehow surviving an 88 glancing blow and then missed by the 88mm again, the Pak38 and the Panzer III.