Showing posts with label The Men who would be Kings Rules. Show all posts
Showing posts with label The Men who would be Kings Rules. Show all posts

Tuesday, 10 June 2025

Solo Bandit Campaign

After the success of the North west Fronteir, "Bungo" is sent to deal with bandits in the Punjab

Club Sudan Day

In this five player game I acted as the Egyptian Garrison Commander

Wednesday, 30 April 2025

Solo Northwest Frontier Campaign

Some of the first four scenarios with the piffers playing the main part and the 10th Hussars hanging on their coat tails

Wednesday, 22 April 2020

Little Big Horn


Little Big Horn was the first battle story I heard outside of the family, it has been one of my "go to" battles for 40 plus years.  The Native  Indians always have the same objective, Kill them all using overwhelming force.  Thus a good choice for solo play. I have written up a series of five scenarios for the Men Who Would Be Kings Rules playable on a Tuesday night.  I played two and will try to do the next three on Saturday

Scenario 1 Calhoun's Hill Collapses

Forces Company C Remnants 21 men with Sargeant Bobo Leadership 7+
            Company L Lt Calhoun; Sargeant James Butler; 49 men Leadership 7+
Indian Leaders Gall: Lame White Man: Yellow Nose: Leadership 5+

Plains Indians were fast and skirmishing from them was deadly, often attacks were repulsed by dismounted cavalry.  Ultimately this was a bloodbath the Leadership was too poor for company L and if I played again I would set it at 6+

Scenario 1 Set up from the native table edge





Survivors ride for Company I

Crazy horse after his sacred bath

Gall 

Yellow Nose
 Scenario 2 Keogh's Battle Ridge is Overrun

Forces Company C & L Remnants 14 men with Sargeant Bobo Leadership 7+
            Company L Lt Calhoun(leadership 6+); Sargeant James Butler(Musketry Buff); 49 men Leadership 7+
Indian Leaders Gall: Lame White Man: Yellow Nose: Leadership 5+

Keogh immediately opted for shooting the horses to give cover, however only two of his units caarried out this order.  By Turn 4 the only units left on the table were the ones in the cover.  Much harder for the Indians to win and the circle of Indians was starting to form until I swapped for FIRE orders every turn given that you need three hits and full sizr units are only 8 strong.  This was a bloodbath the Leadership was too poor for company L and if I played again I would set it at 6+

Turn 1 shooting horses

The end on Battle Ridge





Wednesday, 23 October 2019

The Guides defending the Kabul Residency 1879

the set up was taken from "The Far Pavillions" and we used the Men Who Would Be Kings Rules.  JP played the Afghans while Willie and Livi took on the roles of Cavagnari and Lt Walter Hamilton.  No survivors but what a fight.
Lt Hamilton bottom right

Early on using the rooftops

Once the stables burned the Afghans came on

More Afghans

Afghans on the roofotps look down on the residency

Nearing the last momemts

Thursday, 27 September 2018

Fortress of Gul Shah

Fortress of Gul Shah

I wanted to play a NW Frontier Game. We were ready to go with a quick choice we had 24 points consisting of Gurkha unit led by a Bullet Proof Burgler, a Sikh gun with a Good chap in command, and two standard Highlander units led by a CAD and the other by a YelIow Bellied BOUNDER.  It became apparent that the imperial attackers are led by the leavings of the Regiment.  the defenders had two irregular foot each with a brave commander and two tribal Infantry who were both the Favorite nephew's of Gul Shah.

The Fortress

Gurkhas in the Rocky

Sikh Gun
This gun did sterling service getting 8 hits on the yellow doored block house, pinning down tribesman trying to rush the Gurkhas and driving back tribesmen attacking the Highlanders

Death to the Gurkhas!

Highlanders under fire
The highlanders, led by "the Bounder" managed to give covering fire to their partner unit who scaled up on the left and stormed the buildings




The attack was a success for the Anglo Indians mainly due to the Sikh gun, they took over the defence.  We then had the Tribesman attack at Dawn with 36 points.
Gurkha sentry gives a warning

Gurkhas have built a sangar at the top of  trail

Only one Gurkha survived the second wave his trait was "Lucky" and he never got to use it



Highlanders did some good shooting





Friday, 24 August 2018

Major Disaster

Major Disaster at Abu Klea

Willie had a scenario ready to go when we arrived in the garage, the table was sent up with a ridge across the middle bisected by a road leading from the desert edge to the Nile.  The British lined up ready to assualt the Arab/Beja held ridge, some confusion as to where the British Naval contingent would arrive. 

Shortbread tin Gordon Highlanders

Masses of River Arabs
The Arabs had artillery in the ridegline sangers with irregular riflemen backed up with four units of tribesman and two small camels units

JPs cannon
Little did the Arabs know what was to hit them Major Disaster with his bugler Corporal Punishment!

Major Disaster leads on the right

The Highlanders led the advance forced into the centre by thorny scrub.  they made good time Doubling right up to the ridge but ending up one unit after another.  The Fuzzies came forward on the Donkey track with Camelry but these were repulsed by Major Disaster and his Hussars

Fuzzy Camels

Under sniper fire

The first highland unit spent sometime pinned down under fire from the Arab shooters, their inexperienced leader was useless to intervene

Highlander Advance
 Once rallied the Highlanders got into the Arb Position forcing them out at bayonet point. Things however became desperate the follow on units didnt advance now under artillery fire.
Pinned down! 
However the tribal infantry refused to close in on them failing order after order to get in

En Bayed

Everyone loves a sailor
The Highland commander was dismayed at the lack of naval support, the Naval Gun did silence the Arab battery but this went unnoticed while the Major Disaster struck, In all the Major crushed four units until he ended up surrounded by Fuzzies


This was a soldiers battle as the Highlander Commander was inexperienced and the Naval Commander was an Idiot however the result was a victory for The Empire

I say?