Fortress of Gul Shah
I wanted to play a NW Frontier Game. We were ready to go with a quick choice we had 24 points consisting of Gurkha unit led by a Bullet Proof Burgler, a Sikh gun with a Good chap in command, and two standard Highlander units led by a CAD and the other by a YelIow Bellied BOUNDER. It became apparent that the imperial attackers are led by the leavings of the Regiment. the defenders had two irregular foot each with a brave commander and two tribal Infantry who were both the Favorite nephew's of Gul Shah.
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| The Fortress |
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| Gurkhas in the Rocky |
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| Sikh Gun |
This gun did sterling service getting 8 hits on the yellow doored block house, pinning down tribesman trying to rush the Gurkhas and driving back tribesmen attacking the Highlanders
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| Death to the Gurkhas! |
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| Highlanders under fire |
The highlanders, led by "the Bounder" managed to give covering fire to their partner unit who scaled up on the left and stormed the buildings
The attack was a success for the Anglo Indians mainly due to the Sikh gun, they took over the defence. We then had the Tribesman attack at Dawn with 36 points.
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| Gurkha sentry gives a warning |
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| Gurkhas have built a sangar at the top of trail |
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| Only one Gurkha survived the second wave his trait was "Lucky" and he never got to use it |
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| Highlanders did some good shooting |